“Repeat. Proceed to …. 76.5… secure the….is a priority.” The signal was heavily distorted with static.
“Say again command. Proceed where? You are breaking up.” Shas’Vre Sa’Tan replied. He didn’t have time for this. The strange robotic aliens had ripped through their flank and overwhelmed it completely. He needed to prioritize his targets and form a sound tactical response, but field command were trying to give him other orders.
“Proceed to coordin… p0int 5….relay signal…confirm. Over.” Again, the signal was too broken to get through.
“Sod it!” At least local comms were still working. He switched signal to the inter squad communications.
“This is it. We are targeting those transports and the heavy weapon units. Follow my lead, split fire and follow my targeting signals.”
The crisis suits burst from cover, landing between two enemy units. Sa’Tan had never faced these aliens and they had very little intelligence on their capabilities, but the metal flying beetle things had taken out a Hammerhead in a single shot and the strange transport vessel was putting out a very heavy concentration of fire and now those two cresecent flyers were teleporting troops to the surface. His C&C node was drawing on the combined sensor suites of his unit. Combined with his improved multi-spectral sensor suite he was able to relay extremely accurate targeting information to the slaved targeting systems of his squad.
Superheated energy lances streaked from the fusion blasters, with enough power to melt through a starships hull. The targeting was good enough to get four strikes on a flyer, melting through it like a knife through butter and blowing it out of the air. The other transport vessel exploded in similarly dramatic plume of iridescent flame. However, even before the flames died down his augmented sensors could see the metal shapes pulling themselves from the wreckage. He just had time to shout a warning as the first shots were fired at his squad.
These things just wouldn’t die.
On Sunday February 26th Fatmantis games in Shenzhen held a Warhammer 40K mini tournament. It was a one day event of 1250 points per person. There were ten local members taking part. Each game had a time limit and was using a modified version of the Maelstrom cards. For me, it was my first tournament and my first time using Maelstrom objectives. It meant that as well as our main objectives, we had extra objectives to achieve every turn. In this game each of us had two objectives to secure, as well as secondary objectives and Maelstrom objectives each turn; such as hold either objective 1, hold either objective 2, completely destroy an enemy unit, have a unit in the enemy deployment zone, etc.
The first turn draw placed me against Bern and his Necrons. We were both using exactly the same lists as for our practice game the weekend before. The only difference was that my models were now more fully painted.
As this was my first game, it it the one I remember least clearly. I also had no idea at first of how the game was being scored. My main mistake was to prioritize kills over objectives. My second mistake was from ignorance of how Necrons operated. I thought that passengers in a flying transport would take str 10, AP 2 hits when the transport was destroyed, which is why I concentrated on taking them down. However, for Necrons this was not the case. The transport isn’t really carrying them at all. It is more like a teleport relay. No matter how fast it moves, they can deploy safely, being beamed to the ground. If the transport was destroyed, they are unharmed and just walk on the next turn. This meant that they came in on my exposed side, gunning down my unit. Ignorance can definitely get you killed.
Bern set up first, deploying his destroyers, his Ark and his tomb blades. He then infiltrated his flayed ones onto an objective. I deployed my transport, tank and small fire warrior squad. My crisis suits infiltrated on his right flank. The Necron tomb blades raced forward and effortlessly wiped out my fire warriors, taking their objective. The destroyers blasted my hammerhead, blowing it up with a single hit. The Ark shot my devilfish, causing 1 hull point of damage.
In order to get a point from a round 1 kill objective, I raced my breacher team forward and deployed them right in front of the Ark, in order to gun down the flayed ones. I took out the whole squad, but it was obvious that my breachers would not last turn 2. (I did score a few other objectives, but this was the only victory point that I got for the game)
Turn 2: The Necrons deployed from the ark, to gun down my breacher team mercilessly, taking out most of them. A night scythe came in from reserve and attacked my stealth suits. The destroyers also targeted the stealth suits and some very bad cover rolls resulted in the loss of that unit.
My own reserve roll was pretty poor. The bomber came on and the crisis suits nearly did. I had tried to bring them in behind the night scythes, but they scattered to the edge of the board. I had just enough space to deploy them in a semi-circle, in base contact with the squad leader, but the marshal insisted that “start deploying in a concentric circle” means that they must be spread out to be in as much of a circle as possible. I don’t agree with that interpretation, but as it is their house rule I accepted the judgement. The result of the mishap was delayed arrival. The bomber fired everything it had at the night scythe and scored two hull points. The surviving breachers boarded the Devilfish and along with the drones, I tried to blast the destroyers, to no effect. Away in the corner, away from the action the Tomb Blades were easily winning Maelstrom points, being on an objective and behind enemy lines.
The second night scythe came on and attacked my bomber. The destroyers and the Ark blasted my devilfish, wrecking it. One of the night scythes deployed a squad in cover, near an objective marker. Bern now had squads sitting on every objective.
Things were looking bad, but now my reserves came on. I really should have tried to take out the tomb blades, but I was convinced that taking out the flying transports would wipe out his reserve squad and his commander. I dropped both my commander’s drone squad and my crisis suit squad on the back of the table. My bomber flew into rolling reserve, but deployed the drones, to shoot one of the night scythes in the rear. The drones took out the damaged night scythe. My crisis suits split fire between the other night scythe and the Ark, causing them both to explode dramatically. My commander and his drones gunned down one of the destroyer squads from the rear. Suddenly things looked very different, but the Necrons still held all the objectives.
The trouble with blowing up the enemy transports was that the squad inside simply returned to rolling reserve and walked onto the board this turn. They blasted the drone squad, killing many of them. The other Necron squad blasted my drones, while the destroyers shot at my crisis suits, taking out 1 of them.
I then did something both strange and probably stupid. I ran my breacher team to get to objective 2 and moved everyone else to attack the Necron squad. I blasted them with lots of melta fire and assaulted them. Unfortunately they rolled very well on their regeneration rolls and I was not able to take out the squad and my commander failed the charge.
The Necrons gunned down what was left of my drone squad, killing all but my commander. The destroyers blasted what was left of my breacher team and the struggle with my crisis suits continued. I was getting more hits, but they were making their saves or regenerating.
My commander fired off a few shots, but there was not really anything left for me to do. Incidentally, I completely forgot to bring my bomber back from rolling reserve.
Final score: Necrons 10, Tau 1
Bern definitely deserved the victory. He kept his eye on the prize and secured every objective. He had his elite or heavy units sitting on objectives, cleared one flank and steered the combat over to the other flank, where his troops could be deployed to secure the objectives, so that my elite and fast attack units couldn’t contest them, unless we were to first wipe them out. My turn 3 may have hurt his firepower, but it did little to stop his strategy.
Whilst I suffered an overwhelming defeat, losing 10 points to 1, it was against the man who ultimately won the tournament and it was my only defeat of the tournament. It was an ignoble defeat, but I must have learnt something from it.
Mainly, I think I learnt to focus on objectives, rather than threats. Big, scary models and units can be avoided. Objectives can’t be ignored.