This was another practice game for me, using the same army as I did against the Necrons.
My opponent was using a gene-stealer cult force. It was an interesting force to play against. He had two progenitors, leading his tyranids. One was in a formation, leading a very large swarm. The other was only leading a small force of gene stealers. There were 3 tanks with the exterminator configuration, las cannons and heavy bolter sponsons (although one was nor wysiwyg). He also had two sorcerors leading squads of cultists. The force was made from 2 CADs. In total he had 4 psykers and two of them were summoners.
We were playing a total war, purge the alien game with straight kill points.
Fortunately my opponent rolled a 1 on his cult ambush for his big formation and set up by his board edge. I raced my transport forward and blasted at the tyranid horde with my hammerhead, missing. The horde raced forward and the tanks shot at my transport from all directions, but it jinked out of the way.
My reserves started to arrive. The drones came down, close enough to the stealth suits to avoid scattering, ready to blast the tyranid horde. I underestimated how hard they would be to kill and held the breachers in the transport, fearing an ambush from his reserves, rather than deploying them too. This proved to be a mistake. I did deploy the other drones, from the devilfish, to lend their support. My bomber came in and, net being able to overshoot and bomb the horde, lent it’s firepower to the same target. Between them they killed most of the tyranids, but their 5+invulnerable save got a lot of lucky roll.
My opponent brought in a squad of cultists and his other progenitor, with the gene stealers. However, the two units with the sorcerors both failed their reserve rolls. Progenitor 1 rushed forward to attack the drones. Progenitor 2 came in close to my hammerhead.
The tank on my left flank blasted the drones, destroying many of them. The cultists also shot them with their pistols. The progenitor and tyranids then charged in, losing a couple of gene stealers and reducing the warlord to 2 wounds from overwatch. They then ripped my drones to pieces, taking a kill point and first blood. Amazingly my warlord made his morale roll with a -5.
The other tanks blasted my transport, but only succeeded in inflicting one wound and destroying the gun.
Tyranids 2, Tau 0
This turn my crisis suit tank killers arrived. They dropped down close to the central tank, but scattered further than 9″ from it. They still scored two hits, one of which caused it to explode. My bomber raced forward, dropping a bomb on the cultists, killing several. The stealth suits shot a few more, leaving only 1 alive. The drones detached and moved behind the tank, to shoot it in the rear. My tank moved away from the gene stealers and tried to blast them with a large blast and its smaller missiles, killing three of them.
However, I was very stupid and forgot to fire any of the attacks at the left tank, from either my drones or my flyer. I jumped the crisis suits towards the right lank, but also forgot to do the assault phase for my commander.
My opponent rolled double 1s for his reserve roll. Neither summoner appeared. He pulled back his lone cultist and the second progenitor into rolling reserve, having them go back into hiding. One tank shot my flyer drones, destroying them. The other tank blasted my crisis suits, but only inflicted a single wound. The tyranids and progenitor attacked the warlord, but failed to kill him. He struck back, killing one of them.
At this point an hour and a half had passed. Had we been in the tournament, we would have ended the game. He had 3 victory points, I had line breaker, giving me 2; however my opponent also had 4 squads and 3 HQ in reserve, giving me an extra 7 victory points. It would have been 3:9 victory to me, due to the bad luck he had on reserve rolls, and most certainly not due to any good tactics on my part. However, we continued.
I had very little left to shoot at. My stealth suits moved a bit closer to the tank, shooting it with a fusion blaster, but doing nothing. I should probably have sent my flyer into rolling reserve, but did not know at the time that if he left the board, he would come on again the next turn. My crisis suits managed to get close enough to the tank on the right to destroy it, although it did not explode. I then foolishly forgot to jet pack them back towards the main battlefield.
This is when my opponents luck improved. All his reserves came in. He then rolled well on his psychic powers. The summoners summoned a 10 man squad of cultists, fully equipped with assorted heavy weapons, and a 20 man squad similarly equipped. With all his forces back on the board and hundreds of points extra, the battlefield was completely changed.
He fired h vast number of shots at my stealth suits, killing two of them. He then gunned down my two drones and shot up my transport, fortunately having little effect.
The Tyranids then finished off my commander; something which was long overdue.
GSC 6, Tau 2.
My tank blasted at the newly arrived troops, targeting a squad with a summoner. His main weapon took out a couple of men and the smaller missiles took out the rest of the squad. The fire-warriors then gunned down the sorceror. My stealth suit killed the lone cultist. This scored me 3 more kill points. At the back of the board, behind the ruins, a newly summoned squad of ten were hiding in a crater, left by the first destroyed tank. My breacher team deployed and blasted them, gunning down most of the squad, but as they went to ground I only killed 7 of them. I then messed up the rules and assaulted them. We both forgot that after deploying they could not assault. I only realised my mistake when writing this battle report. They killed the remaining cultists and rallied in the crater. I also tried to blast the warlord with my flyer, but only took out another tyranid. Being far removed from the main action, I completely forgot to either move or jet pack my crisis suits.
My opponent summoned another small unit of troops, over near my tank.Most of his troops advanced on my breacher team, gunning most of them down, but not wiping them out, as they had gone to ground in the crater. His warlord monster assaulted my last stealth suit, killing it.
Gene Stealer Cult 7: Tau 7
It was a draw, but it didn’t deserve to be. I had made so many stupid mistakes. Some of these cost me badly, such as forgetting to shoot his third tank when it was most vulnerable and bringing my crisis suits back into the action. Some could have favored either of us, like nor assaulting with my warlord, which would have got him killed, but allowed me to gun down the enemy warlord when there was little else on the table. One definitely aided me; assaulting with my breacher team.
As well as they blatant errors there were lacks of understanding. I didn’t realise that detaching the drones would allow my opponent to get more kill points. I didn’t know about the rolling reserve of flyers (this battle was before I fought the Necrons and was my first ever use of a flyer).
In a tournament the clock and the unlucky reserve rolls would have given me victory, but I feel certain that my opponent deserved to win.